Well that was fast
And… I’m done. Zombie Top-Down Shooter is complete (enough.) I’ve coded all the elements of the game, developed all the levels, added all the sprites, included some cool audio, etc. The game is...
View ArticleConsidering High Scores in a closed-loop game
Short post while I spend some time thinking about games. Given the the zombie top-down shooter I’m working on is in a closed, looping world, and I want it to have a very arcade-style feel, I have been...
View ArticleNo coding! Yet.
One of the first things I like to do when designing any type of game is to just start with a text document and get a feel for what it is I’m wanting to make. It usually isn’t pretty. It’s … Continue...
View ArticleBack to making games… sort of
So if you’ve followed me for a while, you’ll note that I haven’t been posting here about ideas or products or developments in game designs and game creations for quite some time. Truth be told, I’ve...
View ArticleWhy Charisma and not Intelligence and/or Wisdom?
A while back I received this rather intriguing email from Demiurugs: Kevin, As so oft happens late(ish) at night, I started having creative thoughts, and was wondering about some of the implication of...
View ArticleGrowth! becomes Sew What?
Its complete! joshuanimation has come through once again with artwork for Mad Scientist: the Game. You’ll recall that, much like Super Growth, I didn’t really think Growth evoked the right imagery for...
View ArticleSuper Growth! becomes Team Building Exercise!
At the end of April I posted that I wasn’t happy with the names for the “add a card” mechanic event cards for Mad Scientist. As a result, I tossed it out to the public to help perhaps identify better,...
View ArticleGoing out of alignment
Loyal reader Isaac sent me an email with a simple question indicating that I may still have much to do to eliminate pointless rules from D&D. With a single sentence, he demonstrated that I’ve...
View ArticleAre these the right card names?
Last night during dinner I was talking to my family about the current progress of the Mad Scientist game. The game is close to completion and I’m excited to get it done. In light of the artwork I’ve...
View ArticleGive unnecessary rules a boot to the head
Call it Spring cleaning, Getting Real, trimming down, slimming down, or just giving excess rules the boot. Regardless, its that time of the year, and we’re all put in a mind to throw open the shutters,...
View ArticleThe Angry Townspeople are coming!
You may recall that I tried out hiring an artist on Fiverr for the Event Card artwork for Mad Scientist: the Game. I sent a request to joshuanimation and asked him to create the artwork for “Igor Has...
View ArticleSomething was missing
From a game design and creation viewpoint, Mad Scientist: The Game has been progressing nicely: The Monster Part Cards are done. The Laboratory board is done (with a few tweaks). The Lab Sheets are in...
View ArticleMore system does not equal more choices
Today, while idly perusing my site statistics, I came upon a new referrer that seemed to be generating a bit of a tempest in a teapot of visitors. That referrer is Creative Campaigns. Seems someone...
View ArticleSwimming with Sharks – a first splash at the water cards
Swimming with Sharks is coming along nicely. You may recall that I’ve been planning on categorizing the both the water and shark cards into point criteria. I’ve got the shark cards set with the...
View ArticleStep into my Laboratory
So after pricing out posters that should be the right size for the Laboratory for Mad Scientist: the Game, I realized I needed to go back to the drawing board. Seriously, the prices on these things are...
View ArticleSwimming with Sharks – setting up the game deck
I set forth to determine a good baseline beginning of the percentages of shark to water cards for Swimming with Sharks. A game such as this, with a limited play choice, really lives and dies based on...
View ArticleMad Scientist: the Game Lab stuff
With the cards nearing a production quality (barring the bleed issue) work continues on getting Mad Scientist: the Game to release completion. Next up, work continues on the Lab Sheets and the...
View ArticleRed Zone
Red Zone In American football, the red zone is the area of the field between the 20 yard line and the goal line. It also is a great game for 2 players with a single d6 die. Number of Players: …...
View ArticleSwimming with Sharks: a more detailed card template
Better? Worse? No change in opinion? No opinion whatsoever?
View ArticleSwimming with Sharks initial card layout
Here’s my initial card design for Swimming with Sharks: Thoughts?
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