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Well that was fast

And… I’m done. Zombie Top-Down Shooter is complete (enough.) I’ve coded all the elements of the game, developed all the levels, added all the sprites, included some cool audio, etc. The game is...

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Considering High Scores in a closed-loop game

Short post while I spend some time thinking about games. Given the the zombie top-down shooter I’m working on is in a closed, looping world, and I want it to have a very arcade-style feel, I have been...

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No coding! Yet.

One of the first things I like to do when designing any type of game is to just start with a text document and get a feel for what it is I’m wanting to make. It usually isn’t pretty. It’s … Continue...

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Back to making games… sort of

So if you’ve followed me for a while, you’ll note that I haven’t been posting here about ideas or products or developments in game designs and game creations for quite some time. Truth be told, I’ve...

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Why Charisma and not Intelligence and/or Wisdom?

A while back I received this rather intriguing email from Demiurugs: Kevin, As so oft happens late(ish) at night, I started having creative thoughts, and was wondering about some of the implication of...

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Growth! becomes Sew What?

Its complete! joshuanimation has come through once again with artwork for Mad Scientist: the Game. You’ll recall that, much like Super Growth, I didn’t really think Growth evoked the right imagery for...

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Super Growth! becomes Team Building Exercise!

At the end of April I posted that I wasn’t happy with the names for the “add a card” mechanic event cards for Mad Scientist. As a result, I tossed it out to the public to help perhaps identify better,...

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Going out of alignment

Loyal reader Isaac sent me an email with a simple question indicating that I may still have much to do to eliminate pointless rules from D&D. With a single sentence, he demonstrated that I’ve...

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Are these the right card names?

Last night during dinner I was talking to my family about the current progress of the Mad Scientist game. The game is close to completion and I’m excited to get it done. In light of the artwork I’ve...

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Give unnecessary rules a boot to the head

Call it Spring cleaning, Getting Real, trimming down, slimming down, or just giving excess rules the boot. Regardless, its that time of the year, and we’re all put in a mind to throw open the shutters,...

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The Angry Townspeople are coming!

You may recall that I tried out hiring an artist on Fiverr for the Event Card artwork for Mad Scientist: the Game. I sent a request to joshuanimation and asked him to create the artwork for “Igor Has...

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Something was missing

From a game design and creation viewpoint, Mad Scientist: The Game has been progressing nicely: The Monster Part Cards are done. The Laboratory board is done (with a few tweaks). The Lab Sheets are in...

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More system does not equal more choices

Today, while idly perusing my site statistics, I came upon a new referrer that seemed to be generating a bit of a tempest in a teapot of visitors. That referrer is Creative Campaigns. Seems someone...

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Swimming with Sharks – a first splash at the water cards

Swimming with Sharks is coming along nicely. You may recall that I’ve been planning on categorizing the both the water and shark cards into point criteria. I’ve got the shark cards set with the...

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Step into my Laboratory

So after pricing out posters that should be the right size for the Laboratory for Mad Scientist: the Game, I realized I needed to go back to the drawing board. Seriously, the prices on these things are...

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Swimming with Sharks – setting up the game deck

I set forth to determine a good baseline beginning of the percentages of shark to water cards for Swimming with Sharks. A game such as this, with a limited play choice, really lives and dies based on...

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Mad Scientist: the Game Lab stuff

With the cards nearing a production quality (barring the bleed issue) work continues on getting Mad Scientist: the Game to release completion. Next up, work continues on the Lab Sheets and the...

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Red Zone

Red Zone In American football, the red zone is the area of the field between the 20 yard line and the goal line. It also is a great game for 2 players with a single d6 die. Number of Players: …...

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Swimming with Sharks: a more detailed card template

Better? Worse? No change in opinion? No opinion whatsoever?

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Swimming with Sharks initial card layout

Here’s my initial card design for Swimming with Sharks: Thoughts?

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